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Units shipped: 102.49 million, including 28.15 million PS one units
Best-selling game: Gran Turismo 10.85 million (as of December 2007)
Successor: PS 2
PS is a 32-bit video game console of the fifth generation that was first released by Sony Computer Entertainment in December 1994.
The PS was the first of the ubiquitous PS series of console and hand-held game devices, which has included successor consoles and upgrades including the Net Yaroze (a special black PS with tools and instructions to program PS games and applications), PS one (a smaller version of the original), PocketStation (a handheld which enhances PS games and acts as a memory card), PS 2, a revised, slimline PS2, PS Portable (a handheld gaming console), a revised "PSP slim & lite", PSX (Japan only; a media center, DVR and DVD recorder based on the PS2), and PS 3 (20GB, 40GB, 60GB, & 80GB).
By March 31, 2005, the PS and PS one had shipped a combined total of 102.49 million units, becoming the first video game console to reach the 100
Sony also planned to develop another, Nintendo compatible, Sony-branded console, but one which would be more of a home entertainment system playing both Super Nintendo cartridges and a new CD format which Sony would design. This was also to be the format used in SNES-CD discs, giving a large degree of control to Sony despite Nintendo's leading position in the video gaming market. The DualShock controller.The SNES-CD was to be announced at the June 1991 Consumer Electronics Show (CES). However, when Hiroshi Yamauchi read the original 1988 contract between Sony and Nintendo, he realized that the earlier agreement essentially handed Sony complete control over any and all titles written on the SNES CD-ROM format. Yamauchi decided that the contract was totally unacceptable and he secretly canceled all plans for the joint Nintendo-Sony SNES CD attachment. Instead of announcing a partnership between Sony and Nintendo, at 9 a.m. the day of the CES, Nintendo chairman Howard Lincoln stepped onto the stage and revealed that Nintendo was now allied with Philips, and Nintendo was planning on abandoning all the previous work Nintendo and Sony had accomplished. Lincoln and Minoru Arakawa had, unbeknown to Sony, flown to Philips headquarters in Europe and formed an alliance of a decidedly different natureâ€”one that would give Nintendo total control over its licenses on Philips machines.
After the collapse of the joint project, Sony considered halting their research, but ultimately the company decided to use what they had developed so far and make it into a complete, stand alone console. As a result, Nintendo filed a lawsuit claiming breach of contract and attempted, in U.S. federal court, to obtain an injunction against the release of the PS, on the grounds that Nintendo owned the name. The federal judge presiding over the case denied the injunction and, in October 1991, the first incarnation of the new Sony PS was revealed. However, it is theorized that only 200 or so of these machines were ever produced. PS Memory Card
By the end of 1992, Sony and Nintendo reached a deal
whereby the "Sony Play Station" would still have a port for SNES games, but Nintendo would own the rights and receive the bulk of the profits from the games, and the SNES would continue to use the Sony-designed audio chip. However, Sony decided in early 1993 to begin reworking the "Play Station" concept to
target a new generation of hardware and software. As part of this process the SNES cartridge port was dropped and the space between the names was removed.
The PS was launched in Japan on December 3, 1994, North America on September 9, 1995, Europe on September 29, 1995, and Oceania in November 1995. The launch price in the American market was US$299 (a price point later used by its successor, the PS 2), and Sony enjoyed a very successful launch with titles of almost every genre, including Battle Arena Toshinden, Twisted Metal, Warhawk, Philosoma, and Ridge Racer. Almost all of Sony's and Namco's launch titles went on to spawn numerous sequels.
The PS was also able to generate interest with a unique series of advertising campaigns. Many of the ads released at the time of launch were full of ambiguous content which had many gamers rabidly debating their meanings. The most well-known launch ads include the "Enos Lives" campaign, and the "U R Not e" ads (the "e" in "U R Not e" was always colored in red, to symbolize the word "ready", and the "Enos" meant "ready Ninth Of September", the U.S. launch date). The Enos ad could also be read as Sony written backward with phonetic sound of "E" replacing the "y". It is believed that these ads were an attempt to play off the gaming public's suspicion towards Sony as an unknown, untested entity in the video game market. The PS 3 slogan, "PLAY B3YOND", resembles this slogan, as the 3 is red.
The PS logo was designed by Ryan Harrington, who also
designed the logo for Sony's VAIO computer products.
As of September 30, 2007, 7,978 software titles have been released worldwide (counting games released in multiple regions as separate titles). As of March 31, 2007, the cumulative software shipment was at 962 million units. The very last game for the system was FIFA Football 2005.
The OK and Cancel buttons on most of the Japanese PS games are reversed in their North American and European releases. In Japan, the button (maru, right) is universally used as the OK button, while the button (batsu, wrong) is used as the Cancel one. North American and European releases have the button or the buttons as the OK button, while the or the buttons are used as the Cancel ones. However, a few games such as Squaresoft's Vagrant Story, Final Fantasy VII, and Final Fantasy Tactics, and Konami's Metal Gear Solid, have the buttons remain in the same Japanese configuration in their North American and European releases. These Japanese button layouts still apply to other PS consoles, such as the PS Portable (PSP), PS 2 and the PS 3. This is because in the early years Sony America (SCEA), Sony Europe (SCEE) and Sony Japan (SCEJ) had different development and testing documents (TRCs) for their respective territories.
Lasting over 11 years, the PS enjoyed one of the longest production runs in the video game industry. On March 23, 2006, Sony announced the end of production.
With the release of the next series (SCPH-500x), the numbers moved back into sync. A number of changes were made to the unit internally (CD drive relocated, shielding simplified, PSU wiring simplified) and the RCA jacks and RFU power connectors were removed from the rear panel. This series also contained the SCPH-550x and SCPH-555x units, but these appear to have been bundle changes rather than actual hardware revisions. These were followed by the SCPH-700x and SCHP-750x seriesâ€”they are externally identical to the SCPH-500x machines, but have internal changes made to reduce manufacturing costs (for example, the system RAM went from 4 chips to 1, and the CD controller went from 3 chips to 1).
The final revision to the original PS was the SCPH-900x series” these had the same hardware as the SCPH-750x machines with the exception of the removal of the parallel port and a slight reduction in the size of the PCB. The removal of the parallel port was probably partly because no official add-on had ever been released for it, and partly because it was being used to connect cheat cartridges that could be used to defeat the copy prevention.
The PS one was based on substantially the same hardware as the SCPH-750x and 900x, but had the serial port removed, the controller / memory card ports moved to the main PCB and the power supply replaced with a DC-DC converter that was
also on the main PCB.
Sony then released a version dubbed "Dual Shock", which included a controller with 2 analog sticks and a built in force-feedback feature.
Another version that was colored blue (as opposed to regular console units that were grey in color) was available to game developers and select press. Later versions of this were colored green”on a technical level, these units were almost identical to the retail units, but had a different CD controller in them that did not require the region code found on all pressed disks, since they were intended to be used with CD-R media for debugging. This also allowed the use of discs from different regions, but this was not officially supported; different debug stations existed for each region. The two different color cases were not cosmetic”the original blue debug station (DTL-H100x, DTL-H110x) contained "Revision B" silicon, the same as the early retail units (these units had silicon errata that needed software workarounds), the green units (DTL-H120x) had Rev. C hardware. As part of the required tests, the user had to test the title on both. Contrary to popular belief, the RAM was the same as the retail units at 2 MB. The firmware was nearly identical”the only significant change was that debug printf()s got sent to the serial port if the title didn't open it for communications”this used a DTL-H3050 serial cable (the same as the one used for the Yaroze).
A white version was also produced that had the ability to play VCDs”this was only sold in Asia, since that format never really caught on anywhere else. From a developer perspective, the white PSX could be treated exactly like any other NTSC:J PlayStation. The PS1 with a model number of SCPH-1001 has been reported to be a very good sounding compact disc player rivaling audiophile CD players from high end audio manufacturers.
A number of these units appeared on the secondary market and were popular because they would run games from any region and CD-R copies, which tended to result in them commanding high prices. All the blue units tend to have CD problems, but the DTL-H110x units (with an external PSU block) are significantly more reliable than the original DTL-H100x ones.
The installation of a modchip allowed the PlayStation's capabilities to be expanded, and several options were made available. By the end of the system's life cycle almost anyone with minimal soldering experience was able to realize
the modification of the console. Such a modification allowed the playing of games from other regions, such as PAL titles on a NTSC console, or allowed the ability to play copies of original games without restriction. Modchips allow the playing of games recorded on a regular CD-R. This created a wave of games
developed without official approval using free GNU compiler tools, as well as the reproduction of original discs. With the introduction of such devices the console was very attractive to programmers and illegal copiers alike.
The creation and mass-production of these inexpensive modchips, coupled with their ease of installation, marked the beginning of widespread console videogame copyright infringement. Coincidentally, CD-ROM burners were made available around this time. Prior to the PlayStation, the reproduction of copyrighted material for gaming consoles was restricted to either enthusiasts with exceptional technical ability, or others that had access to CD manufacturers.
With this console, amateurs could replicate anything Sony was producing for a mere fraction of the MSRP.
A version of the PlayStation called the Net Yaroze was also produced. It was more expensive than the original PlayStation, colored black instead of the usual gray, and most importantly, came with tools and instructions that allowed a user to be able to program PlayStation games and applications without the need for a full developer suite, which cost many times the amount of a PlayStation and was only available to approved video game developers. Naturally, the Net Yaroze lacked many of the features the full developer suite provided. Programmers were
also limited by the 2 MB of total game space that Net Yaroze allowed. That means the entire game had to be crammed into the 2 MB of system RAM. The amount of space may seem small, but games like Ridge Racer ran entirely from the system RAM (except for the streamed music tracks). It was unique in that it was the
only officially retailed Sony PlayStation with no regional lockout; it would play games from any territory. It would not however play CDR discs, so it was not possible to create self-booting Yaroze games without a modified
PlayStation 3 Sony's successor to the PlayStation is the PlayStation 2, which is backward compatible with its predecessor in that it can play almost every PlayStation game. This was done by embedding the most important parts of the PS one inside the PlayStation 2 design. Unlike emulators that run on a PC, the PlayStation 2 actually contains the original PlayStation processor, allowing games to run exactly as they do on the PlayStation. For PlayStation 2 games this processor, called the IOP, is used for input and output (memory cards, DVD drive, network, and hard drive). Like its predecessor, the PlayStation 2 is based on hardware developed by Sony themselves.
The third generation of the PlayStation is known as the PlayStation 3, or PS3, and was launched on November 11, 2006 in Japan, November 17, 2006 in North America, and March 23, 2007 in Europe. The PlayStation 3 is backward compatible with nearly all games that were originally made for PlayStation 1. In PAL territories and later shipments in North America and Japan, however, the PlayStation 3 lacks some of the backwards compatibility hardware and so supports significantly fewer PlayStation 2 games. However, the list of compatible games is being increased via software emulation. PS3 games will not be region-locked, but PlayStation 1 and 2 games still only play on a PS3 console from the same territory.
The PlayStation Portable (officially PSP) is a handheld game console first released in late 2004. Despite the name, it is not compatible with PlayStation games; it only runs games developed specifically for the PSP on the UMD format. Nevertheless, at the PlayStation Briefing conference on March 15, 2006 in Japan, Sony revealed plans for PlayStation 1 games to be downloaded and playable on the PSP through emulation. Sony hopes to release nearly all PlayStation 1 games on a gradual basis; however, as of late December 2006, a custom firmware release allows users to play PS1 image files converted into the PSP's EBOOT format.
The success of the PlayStation is widely believed to have influenced the demise of the cartridge-based home console. While not the first system to utilize an optical disc format, it was the first success story, and ended up going head-to-head with the last major home console to rely on proprietary cartridges” the Nintendo 64.
Nintendo was very public about its skepticism toward using CDs and DVDs to store games, citing longer load times and durability issues. It was widely speculated that the company was even more concerned with copyright infringement, given its substantial reliance on licensing and exclusive titles for its revenue.
The increasing complexity of games (in content, graphics, and sound) pushed cartridges to their storage limits and this fact began to turn off third party developers. Also, CDs were appealing to publishers due to the fact that they could be produced at a significantly lower cost and offered more flexibility (it was easy to change production to meet demand). In turn, they were able to pass the lower costs onto consumers. One major industry disadvantage of CDs was illegal copying due to the advent of CD burners and mod chips. However, this
ironically became a selling point of the PlayStation. The PlayStation's production was discontinued on March 23, 2006.
To celebrate the ten-year anniversary of the PlayStation in 2005, Sony Italy released an advertisement portraying a young man wearing a crown of thorns (the thorns being made of , , and symbols, the labels on the buttons of PlayStation
controllers), on his head. The ad was captioned with "Dieci anni di
passione" (in English, this translates to "Ten years of passion"). The ad, assumed to be a takeoff of Mel Gibson's 2004 movie The Passion of the Christ, was met with outrage from the Vatican. Sony apologized and removed the advertisement.
The first batch of PlayStations used a KSM-440AAM laser unit whose case and all movable parts were completely made out of plastic. Over time, friction caused the plastic tray to wear outâ€”usually unevenly. The placement of the laser unit close to the power supply accelerated wear because of the additional heat, which made the plastic even more vulnerable to friction. Eventually, the tray would become so worn that the laser no longer pointed directly at the CD and games would no longer load. Sony eventually fixed the problem by making the tray out of die-cast metal and placing the laser unit farther away from the power supply on later models of the PlayStation. A common, but temporary, fix to the laser problem was to tip the PlayStation on its side. This made the tray "hang" perpendicular to the CD, allowing the PlayStation to read the disc. Unfortunately, friction would continue to wear down the plastic tray and, eventually, the PlayStation would not read the disc.
Some units, particularly the early 100x models, would be unable to play FMV or music correctly, resulting in skipping or freezing. In more extreme cases the PlayStation would only work correctly when used upside down.
For the best car repair service go to Don't Auto Clinic at
1950 Ellesmere Rd #21 Scarborough ON, M1H 2V8 Phone: 416-438-9575
Make an appointment and don't worry about what kind of service you'll get because it's the best. I've been going there for at least 3 years. (Zane Ladhani---of Zane's Comedy Warehouse www.zanes-comedy-warehouse.com)
Don't ask for a discount because you won't need one.
Chinese Food is great and there are a lot of restaurants but if you want to go to one of the best chinese food restaurants in Toronto then go to Kim Kims at
Kim Kim Hakka Chinese Restaurant 1188 Kennedy Road Scarborough, ON M1P 2L1 416-757-8300 (Near Kennedy and Lawrence)
I ususally have the Curry Chicken on Rice but you'll be happy with whatever you order.
If you can't handle spicy food tell them when you order.
Don't ask for a discount because you won't need one.
Real Estate Services
The best real estate agents in Toronto are the Wright Sisters. They
are the right choice whether you're buying or selling property.
Lindsay & Melanie Wright Sales Representatives
RE/MAX Hallmark Realty Ltd., Brokerage 2237 Queen Street East Toronto ON M4E 1G2
Office: (416) 699-9292 Toll Free: 1-866-921-9292 Fax: (416) 699-8576
| Car Repair
For the best car repair service
go to Don's Auto Clinic at
1950 Ellesmere Rd #21
Scarborough ON, M1H 2V8
Make an appointment
and don't worry about what kind of service
you'll get because it's the best.
I've been going there for at least 5 years.
(Zane Ladhani---ownerof Zane's Comedy Warehouse
Don't ask for a discount because you won't need one.
Kim Kims Hakka Chinese
| Real Estate Services
One of Toronto's Best Real Estate teams is
the Wright Sisters.
They are the right choice
whether you're buying or selling property.
Lindsay & Melanie Wright Sales Representatives
RE/MAX Hallmark Realty Ltd.,
Brokerage 2237 Queen Street East Toronto ON M4E 1G2
Office: (416) 699-9292
Toll Free: 1-866-921-9292 Fax: (416) 699-8576
Tell them Zane sent you.